Search results for "Active learning."

showing 10 items of 183 documents

Experimentation with a System Dynamics Based Interactive Learning Environment A Case Study of Accessibility of Norwegian Municipalities Websites

2017

Knowledge managementComputer sciencebusiness.industryModeling and SimulationlanguageNorwegianbusinessInteractive learning environmentSoftwarelanguage.human_languageSystem dynamicsInternational Journal of Simulation: Systems, Science & Technology
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The BioS4You European project: An innovative way to effectively engage Z-generation students in STEM disciplines

2021

In this contribution, we present the BioS4You project and analyse the results obtained in the first 18 months of its activity. The “Bio-Inspired STEM topics for engaging young generations” (BioS4You) Erasmus+ KA2 Innovation project aims to bridge the gap between STEM national curricula (which include Science, Technology, Engineering, and Mathematics) and the needs of Z-generation students, uninterested to basic themes, but enthusiastic in issues related to environmental, social, and health concerns. The BioS4You project engages young learners in STEM subjects, starting with current issues of interest for them, as the social and environmental impact of new technologies, connecting STEM conce…

biomimicryPublic AdministrationEmerging technologiesSettore FIS/08 - Didattica E Storia Della FisicaSTEM educationPhysical Therapy Sports Therapy and RehabilitationLBridge (interpersonal)Settore FIS/07 - Fisica Applicata(Beni Culturali Ambientali Biol.e Medicin)EducationComputer Science ApplicationsSTEM education; active learning; biomimicryactive learningArchitectureActive learningDevelopmental and Educational PsychologyComputer Science (miscellaneous)Young learnersEnvironmental impact assessmentEngineering ethicsddc:720CurriculumErasmus+Discipline
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AAA: Aulas de aprendizaje activo

2021

Para promover el aprendizaje de los alumnos, algunas universidades están creando espacios de aprendizaje activo que reemplazan a las aulas tradicionales de clase magistral. En la Universitat Jaume I de Castelló se han creado dos aulas (denominadas TEAM) para potenciar el aprendizaje cooperativo. Este trabajo tiene como objetivo describir el aula TEAM, explicar dos proyectos complementarios dirigidos a mejorar su funcionamiento y presentar los resultados de la primera de sus tres fases. To promote student learning, some universities are creating active learning spaces that replace traditional master class classrooms. In Universitat Jaume I de Castelló, two classrooms (called TEAM) have been …

aprendizaje activotrainingempresaespacioscooperative learningaprendizaje cooperativoformaciónactive learningtechnologytecnologíaspacesbusinessPersonal Formació
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Discovering single classes in remote sensing images with active learning

2012

When dealing with supervised target detection, the acquisition of labeled samples is one of the most critical phases: the samples must be yet representative of the class of interest, but must also be found among a vast majority of non-target examples. Moreover, the efficiency of the search is also an issue, since the samples labeled as background are not used by target detectors such as the support vector data description (SVDD). In this work we propose a competitive and effective approach to identify the most relevant training samples for one-class classification based on the use of an active learning strategy. The SVDD classifier is first trained with insufficient target examples. It is t…

Active learningComputer scienceActive learning (machine learning)business.industryPattern recognitionSemi-supervised learningRemote sensingMachine learningcomputer.software_genreSupport vector machineActive learningLife ScienceSupport Vector Data DescriptionArtificial intelligencebusinessClassifier (UML)computerChange detection2012 IEEE International Geoscience and Remote Sensing Symposium
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Catalogue of Interactive Learning Objectives to improve an Integrated Medical and Dental Curriculum.

2016

ABSTRACT Introduction Online learning media are increasingly being incorporated into medical and dental education. However, the coordination between obligatory and facultative teaching domains still remains unsatisfying. The Catalogue of Interactive Learning Objectives of the University Clinic of Mainz (ILKUM), aims to offer knowledge transfer for students while being mindful of their individual qualifications. Its hierarchical structure is designed according to the Association for Dental Education in Europe (ADEE) levels of competence. Materials and methods The ILKUM was designed to establish a stronger interconnection between already existing and prospective learning strategies. All conte…

020205 medical informatics02 engineering and technologyDental educationInteractive LearningEducation Distance03 medical and health sciences0302 clinical medicineGermany0202 electrical engineering electronic engineering information engineeringMedicineGeneral DentistryCompetence (human resources)Education DentalSimulation TrainingDental curriculumMedical educationbusiness.industryOnline learning030206 dentistryMobile ApplicationsComputers HandheldThe InternetClinical caseCurriculumbusinessKnowledge transferEducation Medical UndergraduateThe journal of contemporary dental practice
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Accessibility of Norwegian Municipalities Websites: A Decision Support Tool

2011

Access to public websites is crucial to assure equal opportunities for all citizens to participate in society. Although, a range of studies to analyse the accessibility of websites have been carried out, we have not been able to find any study evaluating the effect of managerial decisions on the accessibility of websites. This paper presents a demonstrator simulation model, built using System Dynamics methodology. The model focuses on accessibility of Norwegian Municipal websites, and is intended to be used as a decision support tool, mainly for managers responsible for website development and maintenance. To build the underlying model we have used information collected from in-depth interv…

Structure (mathematical logic)Decision support systemKnowledge managementWeb developmentbusiness.industrylanguageComputingMilieux_COMPUTERSANDSOCIETYBusinessNorwegianInteractive learning environmentlanguage.human_languageSystem dynamics2011 UKSim 5th European Symposium on Computer Modeling and Simulation
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The Raising Factor, That Great Unknown. A Guided Activity for Undergraduate Students

2020

In the first years of their economics degree programs, students will face many problems successfully dealing with a range of subjects with quantitative content. Specifically, in the field of statistics, difficulties to reach some basic academic achievements have been observed. Hence, a continuing challenge for statistics teachers is how to make this subject more appealing for students through the design and implementation of new teaching methodologies. The latter tend to follow two main approaches. On the one hand, it is useful for the learning process to propose practical activities that can connect theoretical concepts with real applications in the economic context. On the other hand, we …

Statistics and ProbabilityEconomics educationFace (sociological concept)Economia01 natural sciencesstatistical literacy010104 statistics & probabilityapplications and case studiesComputer softwareMathematics education0101 mathematicsStatistics educationMathematics instructioneducationlcsh:LC8-6691lcsh:Special aspects of education05 social sciences050301 educationexploratory data analysiseconomicsRaising (linguistics)Active learningStatistics Probability and Uncertaintylcsh:Probabilities. Mathematical statisticsPsychologylcsh:QA273-2800503 education
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Teaching programming by emphasizing self-direction: How did students react to the active role required of them?

2013

Lecturing is known to be a controversial form of teaching. With massed classrooms, in particular, it tends to constrain the active participation of students. One of the remedies applied to programming education is to use technology that can vitalize interaction in the classroom, while another is to base teaching increasingly on programming activities. In this article, we present the first results of an exploratory study, in which we teach programming without lectures, exams, or grades, by heavily emphasizing programming activity, and, in a pedagogical sense, student self-direction. This article investigates how students reacted to the active role required of them and what issues emerged in …

ta113Independent studyGeneral Computer ScienceComputer scienceTeaching methodScheduling (production processes)Exploratory researchSelf directionEducationPedagogyActive learningComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationta516Action researchGroup workACM Transactions on Computing Education
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Langage et Apprentissage en Interaction pour des Assistants Numériques Autonomes - Une Approche Développementale

2021

The rapid development of digital assistants (DA) opens the way to new modes of interaction. Some DA allows users to personalise the way they respond to queries, in particular by teaching them new procedures. This work proposes to use machine learning methods to enrich the linguistic and procedural generalisation capabilities of these systems. The challenge is to reconcile rapid learning skills, necessary for a smooth user experience, with a sufficiently large generalisation capacity. Though this is a natural human ability, it remains out-of-reach for artificial systems and this leads us to approach these issues from the perspective of developmental Artificial Intelligence. This work is thus…

Apprentissage en interaction[INFO.INFO-AI] Computer Science [cs]/Artificial Intelligence [cs.AI]Langage naturelApprentissage automatique Machine Learning[SCCO.COMP]Cognitive science/Computer science[INFO.INFO-LG] Computer Science [cs]/Machine Learning [cs.LG][SCCO.LING]Cognitive science/Linguistics[STAT.ML] Statistics [stat]/Machine Learning [stat.ML][INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI]Digital assistantsCognition[STAT.ML]Statistics [stat]/Machine Learning [stat.ML][INFO.INFO-LG]Computer Science [cs]/Machine Learning [cs.LG]Natural languageInteractive learning[SCCO.COMP] Cognitive science/Computer scienceMachine learning[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Intelligence artificielle développementale[SCCO.LING] Cognitive science/Linguistics[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]developmental artificial intelligenceAssistant Numérique
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Towards identifying drug side effects from social media using active learning and crowd sourcing.

2019

Motivation Social media is a largely untapped source of information on side effects of drugs. Twitter in particular is widely used to report on everyday events and personal ailments. However, labeling this noisy data is a difficult problem because labeled training data is sparse and automatic labeling is error-prone. Crowd sourcing can help in such a scenario to obtain more reliable labels, but is expensive in comparison because workers have to be paid. To remedy this, semi-supervised active learning may reduce the number of labeled data needed and focus the manual labeling process on important information. Results We extracted data from Twitter using the public API. We subsequently use Ama…

0303 health sciencesFocus (computing)Information retrievalDrug-Related Side Effects and Adverse ReactionsProcess (engineering)business.industryActive learning (machine learning)Computer scienceComputational BiologyCrowdsourcing03 medical and health sciences0302 clinical medicineProblem-based learningCode (cryptography)CrowdsourcingHumansSocial media030212 general & internal medicinebusinessBaseline (configuration management)Social Media030304 developmental biologyPacific Symposium on Biocomputing. Pacific Symposium on Biocomputing
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